The Adventures of Joshua Judson Rosen
(action man)

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Wed, 13 Mar 2002
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21:21: #(2002 3 13)

general thoughts of the #{day:}

I travel too much.

I don't travel enough.

#(2002 3 13 15 20)

Looking at a circa-1999 incarnation of my web-site..., I'm somewhat bothered that I can't remember the semantics of my symbology..., or, rather, that I can't really remember the experiences through which I went during that period. It does seem that I spoke, then, more eloquently than I have since, and that I did create some things that were not complete junk, counter to what I've been thinking.

I've found old poems. I've found old lay-outs. I've found old symbologies. I've found... pretty things... that I made... and, now, it's almost as if I'm trying to remember who the person who created those things was. Was it me?

The funniest thing is the statement that I made about `letting people spy on me and being better able to live in the world with them'. I think that I was more introverted, then, and that I created more. It seems like interacting with people sucks out some sort of vital fluids....

Maybe it's also this whole `dp2' thing that has been draining me--too much `setting the stage', as Nick said, and not enough of using it. Though there's something about the set-up that seems so valuable--I now focus muchly on creating abilities, on making a universe for everyone to play in. I wonder if I'll end up playing in that universe, myself.

When I think about my motivations, recently..., it seems that my goal is simply, "be rid of pain.", and I wonder what I'll do when the pain is gone.

Tiare asked me what we'd talk about when all of our problems were solved..., and I don't know the answer to that question.

I used to just deal with the pain, but then I started trying to remove it, and that's where I now am.

It's somewhat... paradoxical-seeming? Someone needs to make reality bearable, and someone needs to bear it, and I'm not sure that one can do both, though I'd rather like to.

No, it must be possible--it's the same sort of thing as I was contemplating in regard of `hard' and `soft' code. There is no hard code, and there is no hard reality to be borne.

I feel a break-through coming on....

dp2-related thoughts of the #{day:}

{Hm:}# higher-order relations, honeycomb. I wish that I could

remember my nD-graphics-related HOF idea.... Eh--it'll come back to me.

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Mon, 11 Mar 2002
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14:37: #(2002 3 11)

I wonder why I thought that writing a parser would be so much easier than writing a renderer....

I don't want a parser with everything hard-coded.

But here's an #{idea:}# there exists no difference between hard and soft code. All code is mutable, so the only issue is of the manners in which the code is extended or upgraded. How the programmer extends, how the user interacts with the extensor, and what the difference between the programmer and the user is.

WikiCode? Note that that's a double-entendre....

[7d2.3.0c-00: meta-source]

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Wed, 27 Feb 2002
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21:40: #(2002 2 27 21 40)

My cinnamon gonesh sticks don't seem to work. When in the incense-bottle, bottle, the smoke from stick goes downward, and out through the breath-hole in the side of the bottle, rather than up through the mouth and neck of the bottle. This seems to indicate that the smoke is heavier than the air in the room.... If I remove the stick from the bottle, the smoke flows upward from the smouldering end of the stick. Hmmm....

[7d2.2.1b-00: meta-source]

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Tue, 26 Feb 2002
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16:20: 2002 2 26

16 Why do I get angry? There's no benefit in it, is there?

Maybe it's a subconscious attempt at frightening someone away. If that's the case, then maybe moving it from subconscious to conscious is a key to eradicating it. If I am only conscious at the moment of transition to anger, then the transition is a conscious decision, and that decision can be thought-out and avoided.

Time! It's the timing. It seems like time matters. That's the problem. Maybe. Maybe if I maintain'd a belief in the irrelevance of time....

[7d2.2.1a-00: meta-source]

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Mon, 25 Feb 2002
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17:04: [7d2.2.19]

#{search-terms:}

  • Cordell Green, logic programming
  • Event Calculus

[7d2.2.19-01: meta-source]

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