I've started hacking on an editor-application for the VisualID glyphs:
All of the parameters of a VisualID glyph can be adjusted dynamically
with real-time feedback. Ultimately, this should become something that
end users could utilise to tune their VisualIDs experience to their
liking; but something like this can also be extremely useful as an
exploratory design-tool for me, to help visualise the implications of
choices that that I make in code. I can play with with parameters and
see, for example, how well the 2:1 line-to-border ratio actually works
in a variety of situations. I can look for trends, and I can even
instrument the system to help me spot the trends. Then I can improve
the algorithms.
In the hands of an end user, the editor could obviously assist on a
case-by-case basis (e.g.: `Oh--I don't like that, maybe if I tweak it
like this...'), but repeated use of the editor could also actually
teach the system to better match the user's aesthetics in future
glyph-generation by logging the user's edits to a statistical
database. Well, maybe.
As it stands right now, the editor... needs some work before I post
the code (it's pretty rough, right now), but here are some preliminary
screenshots--the following images show a
single VisualID producer being reparameterised several different
ways:
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